Even without having played the original Saints Row beyond a 5-day rental, it’s easy to discern just how much of Stilwater has been turned into a recycling plant. The growth and maturity exhibited in Grand Theft Auto IV – while still keeping that unbeatable Rockstar sense of humor firing on all pistons – is exhibited virtually nowhere in Saints Row 2. In fact, it works to the detriment of Saints Row that the killing grows dull early on.īut then, as you spend some hours within Stilwater’s Wild West zip code, an internal transformation takes place that lets you accept the fact that the violence stacked upon violence can eventually build itself into something fun again. I’m not saying this to strong arm a layer of existential thought into things. That’s as complicated as the politics ever run in Saints Row. And if they shoot at me, I shoot at them. Every vehicle in the road is my free ticket to ride. Every person strolling on the sidewalk is fodder for my fender. Every enemy is nothing more than a red blip on a minimap, every innocent bystander is likewise nothing more than a hood ornament in a race, or a body shield in a firefight. And in case you were wondering about the exchange rate in Stilwater: Life is cheap. Every bullet, every shotgun shell, and every rocket-propelled grenade is the currency traded freely among the violence-is-a-way-of-life citizens. I’ve grown desensitized with every pull of the trigger. And with as many senseless in-game murders as I’ve committed, every face, every uniform, and every gang color (even theStilwater Police Department boys in blue) has begun to take on the airy resonance and papery weight of a firing range target. And even though this is my first serious-minded foray into the Saints Row series (Cyril Lachel nailed the first Saints Row review, while I’m flying in with a second opinion on this one), the pimp limps, icy wrists, and prison tats are nothing more than vehicles for turning the fictional city of Stilwater into a virtual shooting range. This map was created by importing an image of the Saints Row the Third's map into the game so this is 99% accurate.It’s simple enough to see from the outset that Saints Row 2 was never going to tackle the trials and tribulations of gangland America with any amount of gravity. This city does not have any natural resources aside from the trees and farmland this is to keep the land green. The city does have rail connections as well as ship and plane connections. There are many skyscrapers throughout Steelport.Īlthough the map will work on vanilla, the tiles mod is heavily recommended if you want to be able to access the whole city. It is most likely close to Stilwater, as the Saints are known there, and many Planet Saints stores are dotted around the city, as well as the presence of Stilwater's radio stations and Ultor waste-disposal plants on Arapice Island. It is described by Shaundi as "Bangkok's abusive father". This is evident with the Syndicate Tower and the neighborhood of Loren Square, named after Phillipe Loren. It is heavily industrialized and has slowly fallen into the hands of the criminal organization, the Syndicate. Additionally, Steelport has its own National Guard. The city consists of four districts: Downtown in the center, New Colvin in the east, Stanfield in the north west and Carver Island in the south west. This city is now poorly financed due to economic failure the city itself has slums and beggars. Steelport was founded in 1827 by blue collar industrialists and was named after Joe Steel.
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